Computer Graphics

For the better part of 2003 I worked as a Game Artist for Mad Doc Software, where my role included concepting, modelling, texturing and animating monsters for the Dungeon Siege expansion "Legends of Aranna". From 2000-2002 I worked as a "Character Builder" for Zoesis Studios. My role at Zoesis has required me to create 3D models, morph targets, texture maps, textures, background paintings and depth-buffer paintings. Previously I had worked as a freelance CG artist for Anzovin Studios on the short film The Animator's Apprentice, and have co-instructed a character animation course for The University of Massachusetts at Amherst. I spend free time honing my skills by making models for computer games such as Quake2 and Quake 3 Arena. As examples of my work in computer graphics, I have included Lord Sandor - a low-poly player model for Quake III Arena, Misa Tinks - a cartoony spline model, and SuperMale - a plug-in player model for Quake2.

My computer graphics experience includes:
  • Polygonal and Spline Modeling
  • Character Animation
  • UVW Texture Mapping
  • Digital Painting
  • Animatic Previsualization
I have experience using the following software:
  • 3D Studio MAX R3
  • Mirai 1.04
  • Adobe Photoshop 5.5
  • Hash Animation Master 8.1