Prior to working on DS:LoA, I worked at Zoesis Studios, a startup that created artificially intelligent characters. In addition to scripting character behaviors; I designed, modeled, textured and did morph-targets for all of their characters from 2000-2002. The following interactive 3D character was for one of their most advanced demos, and featured procedurally generated animation, and a rich artificial personality. The model was created in Mirai and the texture was created in Photoshop.